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godot-example/project.godot
2026-03-22 16:08:40 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="funny-platformer-test"
run/main_scene="uid://b1gniim34ay75"
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="funny-platformer-test"
[layer_names]
2d_physics/layer_1="AlwaysCollide"
2d_physics/layer_2="Killision"
2d_physics/layer_3="Player"
[physics]
3d/physics_engine="Jolt Physics"
2d/default_gravity=350.0
[rendering]
textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"