; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="funny-platformer-test" run/main_scene="uid://b1gniim34ay75" config/features=PackedStringArray("4.6", "C#", "GL Compatibility") config/icon="res://icon.svg" [dotnet] project/assembly_name="funny-platformer-test" [layer_names] 2d_physics/layer_1="AlwaysCollide" 2d_physics/layer_2="Killision" 2d_physics/layer_3="Player" [physics] 3d/physics_engine="Jolt Physics" 2d/default_gravity=350.0 [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12" renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"